Pathfinder: WotR Class Builds. Notes: Other than RP purposes, deity is up in the air. Maybe Skill Focus Persuation. For Pathfinder: Kingmaker - Definitive Edition on the PlayStation 4, Guide and Walkthrough by chris-williams. If you're in need of an archer, you can't go wrong with this . Instead of an inquisitor's . I'm not trying to make an uber optimized build for unfair. What do you guys think? 1 level monk in a strength build gives at best maybe +3 from 16 wisdom, and +2 from 14 dexterity, for maybe +5 total. Pathfinder Kingmaker - All Summon Monster Stats Lists, Pathfinder: Kingmaker Single-Class Build Slayer Archer. Zen Archer Monk build for Lann in Pathfinder Wrath of the Righteous. Press J to jump to the feed. Ive made the exact build as you wrote, but where do you get those extra points from for your attributes? Knowledge (World) Knowledge (Arcana) Sacred Huntsmaster is an Inquisitor archetype in Pathfinder: Wrath of the Righteous. Anyway Aasima +2 STR +2 CHA S:18 D:13 C:10 I:10 S:15: CH:16 Feats: Combat Reflex Weapon Focus Power Attack Cleave Cleaving Finish - Outflank Great Cleave Precise Strike Improved Cleaving Finish Improved Critical - Back to Back Wings Seize the . 3. It probably makes more sense for a weapon finesse build where I am committing to one weapon. Go with Erastil for longbow proficiency and consider monster tactician or sacred huntmaster. So it isn't a base Inquisitor ability, and I didn't think the CRPG implemented Inquisitions as a Domain choice, though I could definitely be wrong about that and can't check my game right now. Book Now. Cleric won't get you that. Valve Corporation. Most of your combat rounds will be full-round attacks because youre attacking at range. Accomplished Sneak Attacker (+6d6 Sneak Attack) You can dump Int and Charisma if you want. ARCANE ON TWITCH http://bit.ly/ArcaneOnTwitch ARCANE ON TWITTER http://bit.ly/ArcaneTwitter SUBSCRIBE ON YT http://bit.ly/ArcaneOnYouTube BECOME A. Cheers for going through that much effort! Hey folks, Im starting a series of single-class builds that are viable from start-to-finish for PKM. A sacred huntsmaster gains most of the features of an inquisitor. (ranged), Valerie as meat shield & flanking aide. (Determined Zeal, replaces Slayer Talent) +2 to Will Saves + Diehard feat vs most enemies. This is one of my favorite archer builds that peppers out some hefty damage and also acts as a skill monkey for the party. Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. However, I recommend Clustered Shots before Manyshot (*shakes fist at elementals*). Extend Rods FTW. Inquisitor can also be a really good archer with bane and judgements. You now need dazzling display for both and 15 str for dreadful carnage. InEffect: DPS Archer for AribethLives Race: Human Alignment: w/e Stats: Str: 14 Dex: 19 Con: 14 Int: 11 Wis: 14 Cha: 7 Final Build: Magus(Eldritch Archer) 2/Ranger 15/Sacred Huntsmaster 3 Pet: Leopard or Smilodon Deity/Domain: Whatever with Travel Main skills: Stealth, Perception Suggested secondary skills: Whatever you feel like. Any thoughts from people who have toyed around with this? Focus is either sword and board or two hander, so STR build with mostly buffs/debuffs for spells. Hello! The power of an Inquisitor over other ranged units would be the ability to stack personal-range buffs and providing useful party spells on-demand with spontaneous spellcasting. They overlap in the Favored Enemy and Pet department so you don't lose much progression here, The full BAB of the Ranger helps offset any loss of BAB due to multiclassing, They both make use of Wisdom + whatever combat stat you want ( I recommend Strength) so your stats aren't spread out too much, Ranger 9 gets you Evasion and Sacred Hunstman 11 gets you Stalwart so you get to avoid damage with all three types of saving throws. I'm currently 11 levels into this build, and I have a tanky, crit-fishing, damage dealing buff machine who will soon come into her own as a spell caster as well. Tandem Trip is a wonderful teamwork feat. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} The following classes receive animal companions: On lvl 1 in the class: Mad Dog Barbarian, Druid (except for Blight Druid) that chose animal companion over a domain, Sylvan Sorcerer, Sacred Huntsmaster Inquisitor. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Judgement of Justice on harder combats, followed up with Destruction when you get Second Judgement. Unfortunately there has been no indication I'm aware of that they plan to add traits or favorite class bonuses. Or take other Tiefling heritage and just dump STR & WIS for DEX - INT- CHA & CON buffs? Damage Summary: So you'll have 4 attacks (1 iterative, 1 rapid shot, 1 manyshot, 1 haste) at +39 to attack when fully buffed and 1 attack at +34. For many new players, . I've already toyed with a build or two in trying to get a heavy armor divine caster that's not a Paladin so I have better (read any) alignment choices, and this one seems like an okay start. A new update 2.0.7k is here! 10, you would be 5 points too short even with the racial Half-Elf giving +2 to Dex. and the aura at 8th level could be useful. So it's up to you. Our level 10 Slayer clearing the room of undead. 12. Go with Erastil for the animal companion and consider monster tactician or sacred huntmaster if choosing a different deity. Take two levels in Paladin (Sacred Huntsman) for the free Precise Shot Feat and +CHA to saves. You get to share rage with your pet. Inquisitors get longbow + shortbow proficiency anyway (though Erastil is still a fine choice, since he gives Animal Domain). Your pet trips on bite. Just fyi, Inquisitors only get a bonus to Intimidate and not diplomacy. Sacred Huntermaster potentially unlocks another domain/deity to use, but since as an inquisitor you don't get spells from domains, animal domain is the best anyway. I'd take a Monk multiclass as early as level 2. The dex / str debate is endless. Thx! Grab 1 level of Scaled Fist monk for +CHA to AC. 17. Attack: +9 (BAB) + 8 (Dexterity) + 3 (Weapon) + 4 (Divine Power) + 3 (Judgement of Justice) +2 (Greater Invisibility) +2 (Greater Bane) -2 (rapid shot)= 29 attack, +29 (Solo buffs) +2 (Flanking, b/c that works in this game) + 3 (Inspire Courage) +2 (Good Hope) +1 (Haste) +2 (Blessing of Tristian) = +39, +6 (Strength) +3 (Weapon) +4 (Divine Power) +4.5 (Weapon Dice, average) +4 (Judgement of Destruction) +2 (Greater Bane) +14 (Greater Bane Dice, average) = +37.5, +37.5 (Solo damage) + 3 (Inspire Courage) + 2 (Good Hope) +2 (Tristian) = 44.5. I figure if I end up tanky though, I should opt for smilodon or leopard instead? Create an account to follow your favorite communities and start taking part in conversations. Human (CN) Sacred Huntsman (Deity: Desha - Travel Domain), Str 18 / Dex 14 / Con 12 / Int 10 / Wis 15 / Cha 7. EDIT: Sorry, missed the archer part but I guess you can change the trip feats for archery even if the team feats doesn't help you companion that much. You want to play a human. Is there a guide somewhere that is good? Divine Guardian Divine Hunter Dragon Disciple Druid Duelist Ecclesitheurge Eldritch Archer Eldritch Knight Eldritch Scion Eldritch Scoundrel Empyreal Sorcerer . 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ACs are so high and touch AC tends to be more manageable (although not always, IIRC some of the act 1 cobolds have 20+ touch ACs on hard). You can play it from start-to-finish on any difficulty level. Since archers are DEX-based, it works perfectly. 13. As for difficulty, I understand any build can work on normal difficulty. I ended up with a Knife Master (using daggers). Hiya, Iam struggling with a Pet class buildbecause you can mount it (animationis bugged for players) Hunter sounds like a perfect fit his spell sellection is realy great and fitting but sadly he dosnt get favored enemy as the Sacred Huntsmaster dose and the Spells from the Inquisitor are more general spells for everyone so thats a big bummer (they are still good) I did try out 3 . Strength gets a 1.5x multiplier on composite bows, so it really helps with damage. Sword Saint: Chosen Weapon + two feats of choice. Maybe I just am bad at noticing them, though. Basically I want a decent front line fighter with either medium armor / high dexterity or heavy armor & shield (with a way to overcome reduced movement speed), reasonable attack & damage, and keeping weapon choices as open as possible. At least I seem to be able to at the time of writing this. New comments cannot be posted and votes cannot be cast. Cats are always best companions, no matter what I play. I love Half-Elves not only for their extra Skill Focus feat, but they also get +2 to Perception, +2 to save vs Enchantments (looking at you, Nixie Tricksters), and sleep immunity. No. When all of your cards align, you have + 11d6 damage on each attack with Sneak Attack (+7d6), the NoDC (+2d6), and Divine Anathema (+2d6). i left out Trapfinding for dazzling display and pushed up most feats to get weapon Focus: Longbow early. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} But still, you are getting the animal companion some other way and freeing up deity/domain slot. Likely they'll come from Daeran as there's less overlap that way. The other posts mostly make sense - high DEX, all the archery feats. Human is a good choice for the extra feat and skills but Aasimar and Tiefling are also great. Why Half-Elf? Should I go Cleric (concerned about feats in this case / archery is feat reliant)? Determined Zeal (Slayer, Deliverer 2) will also give you an extra +2 on Will saves vs most enemies with this build. I like 14-19-12-14-10-10 for more skill points. 16. though dazzling display requires weapon focus. Your email address will not be published. For stats, start with Dex 18+, Wisdom 16 and Strength 14. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} This is race is known for this Dexterity, not their Wisdom, and make better spontaneous casters or Wizards than Inquisitors. When they work together as one, there are few that dare to stand in their way. . Any race that can receive a bonus to DEX can be used. My biggest concern with heavy armor is loss of some class things like the 11th level full negate on Fort and Will saves (should I abandon heavy armor and just get power attack instead?). In the meantime I also tested all the classes and had a second look at how I could make a reasonably strong "skill-monkey" main PC.. Pathfinder: Kingmaker has released on consoles to eager fans of the series. I was thinking about a Two-Handed Greatsword build. Human (CN) Sacred Huntsman (Deity: Desha - Travel Domain) Str 18 / Dex 14 / Con 12 / Int 10 / Wis 15 / Cha 7. Get these as soon as youre able! Syltr August 26, 2021, 9:52pm #1. Why take Trapfinding? Remember taking Intimidating Prowess at level 6? For new players, going with . Slayer is OP and Hedwirg is also OP with his stat points. Greataxe is the most common 2handed and they have really good one. 29 Jun, 2022, 21:30 IST. ST, Menacing: Intimidating Prowess (+2d6 Sneak Attack) At the minimum I will take Corugen Smash because I plan to use Power Attack anyway but is it worth also investing feats in Weapon Focus, Dazzling Display and Shatter Defenses (again, not sure I want to be tied down to one weapon)? I really like Inquisitors, in fact my first Kingmaker character was an Half-Orc Inquisitor. I'm creating a new Level 1 Pathfinder character, and have decided to go with a Ranged Inquisitor. One good thing for pet as well is that if you take one that trips (ex. ST: Crippling Strike or Blinding Strike 1 - Heavy Armor proficiency, Skill Focus: Trickery. Unfortunately, Shelyn is a goodie two-shoes, or I would jump straight for it. You have access to all your judgements which sacred huntmaster does not, but they get ranger's favored target mechanic. Imo the only animal companion's worth anything are Smilodon (highest dps) or leopard (has trip and highest dps amongst all trip having animals). ST: Deadly Aim Alignment: Chaotic Neutral. Espaol - Latinoamrica (Spanish - Latin America), Fighter - Weapon Focus (Greataxe) / Power Attack, Inquisitor - Erastil (Community) - Smilodon, Inquisitor - Improved Critical / F. Enemy Human/Fey. Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to make just about anything you can think of . Hunter Tactics (Ex) At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion . While heavy armor gives like +10 and +2 from dex for +12 and then a shield on top of that. You could probably do a workable, albeit unconventional, build with just 14 WIS, since you don't need a super-high save DC or bonus spells per day. Oread. Desha allows Chaotic and has Travel domain which negates Heavy Armor movement speed penalty. You'll have to wait till level 3 to get pet. Sacred Huntsmaster is a class in Pathfinder: Kingmaker. Rest into Con. I asked this same question 2 days ago and got a few answers but nothing too concrete. Free feats from Ranger Combat Styles to bolster Inquisitor's combat effectiveness; I like the Menacing Combat Style because Stern Gaze helps bolster it. 8. It'll be harder to level to 11, but once it's there you'll never regret it.) Hi Balderun, you can get 14, 19, 12, 14, 10, 10 if you include the racial bonus from Half-Elf (be sure to set the Racial Bonus at the bottom of the screen). I want to build the main character as a class with high Perception and Persuasion without using Charisma which means building an inquisitor, no? Sacred Huntsmaster is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. Or take down CHA too alongside INT for a 14 DEX. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Two main reasons. I personally prefer judgments, but maybe that's just me because sacred huntermaster is too similar to ranger and only really differs on minor areas and flavor. Multiclass Inquisitor/Slayer. Shatter Defenses and Dreadful Carnage on a Slayer archer is a beautiful combination, as any enemy that is flat-footed (and that is open to precision damage) is now vulnerable to Sneak Attack. Although the NoDC isnt supposed to work with ranged attacks, it will (with certain limitations); with ranged attacks, the NoDC affects flat-footed enemies only (but not simply flanked targets, as it does in melee). 14-19-12-14-10-10 Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. An ideal start to an Inquisitor of any build, Humans get +2 to the Ability Score of the player's choice, plus an extra Feat and Skill point per level. Gave up on ranged.. I miss my WoW BM hunter from early days. For ability scores Dex is priority with Wis as a close second. Though i am a pathfinder noob and playing on normal so take it with a grain of salt. Was thinking just stick to 14 CON and flip INT with CHA, put at least a 12 in DEX? New comments cannot be posted and votes cannot be cast. Necklace of Double Crosses can be assembled immediately upon getting your Kingdom at level 5 or 6. The Marksman Hat comes in around levels 13 or so that gives you a +2 to attacks while using Deadly Aim. Feat progression should be 1- Point-Blank Shot, Precise Shot, 3- Rapid Shot, 5- whatever, 7- whatever, 9- Clustered Shot, 11-Manyshot. Not sure if I should go Human for the skills or Thiefling for DEX max? You'll want to buff yourself with Divine Favor (and later Divine Power) before most combats. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/You forgot to mention what difficulty? The problem is that i guess at some point shatter defenses and dreadful Carnage were changed. (The Conversion Inquisition allows it for Bluff, Diplomacy, and Intimidate; the Heresy Inquisition allows it for Bluff and Intimidate; and the Reformation Inquisition allows it for Diplomacy, Intimidate, and Perform (oratory)).