Put Mrissi after anything that changes Khajiits. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. Skyrim Special Edition Creation Kit and Modders. Black face bug dont effect the way the game works. Not needed but suggested heavily. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. New comments cannot be posted and votes cannot be cast. That site also lets you input the NPC's name and will then give you their code. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Click Yes to all to dismiss warnings by category again. That may have been their intention. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube Has something to do with it changing the shaders file. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Edited by Belegost, 19 November 2020 - 03:58 pm. First, you need to export face gen data for each NPC. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". It should have been the mod from which the NPC comes. Is there a way to export facegen data without the creation kit? In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Just made my first weapon in Blender and want to know how to port over to Skyrim. I also opened the face mesh in NifSkope, and it looks fine there. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. Sorry No worries. - The black head seems to happen no matter what. Bijin, Better Bards). This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. The gray face bug will now be gone for you. It SHOULD read sth. E.g. Her face is not discolored in my game, but if she is in yours, use this. Yours is unfortunately a totally different issue. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). Most black face issues are simple mod conflicts. But in SSE things are not so easy. Blackjack_Davy 2 yr. ago. First, pick one mod that alters NPC faces and use just that one. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Log in to view your list of favourite games. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. Copyright 2023 Robin Scott. Which is a pita. This worked fine, but I have 1 problem. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). All rights reserved. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Open the Creation Kit and click File > Data. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. The Elder Scrolls V: Skyrim Special Edition. If using MO2 you need to run this and SSEEdit through MO2. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. In the right pane, find and select the NPC (s) with broken faces. This may be an issue having to do with quads verses triangles, but I'm not sure yet. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. Multiple mods that do the same thing will cause issues. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. New comments cannot be posted and votes cannot be cast. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). 2. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. Could be worth a try. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. She is Breton, and BretonRace has no alterations of any kind to it's face data. I sure can't tell. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Complementary tool for all mods that allow character races to have bodies unique to them. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Use caution. Press question mark to learn the rest of the keyboard shortcuts. This mod is opted-in to receive Donation Points. Uses xEdit script. Black faces. Tried regenerating faces. Apparently, I'm not doing it Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods Source code on GitHubThis work is licensed under the MIT License. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Cheers. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Select all plugins (Ctrl+A). She still has the black face bug in my game. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. I've got a few different mods which add npcs to the world which end up with blackened heads. Unfortunately I'm kinda out of my wits here. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. Repeat Steps 4-6 for any other mods with broken . This seems to have worked better, since now her face looks fine in-game. A popup will show containing your mod list. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. This tool doesn't do anything by itself. 4. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Check the last texture entry but one. The third-party CommonLibSSE library is licensed under the MIT license. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In most cases your problem is solved. ! I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. Find the entries for the head mesh itself. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems.